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Big Gears Of War 2 Update & More

The dwindling loyalty to Gears of War 2 maybe sparked by a huge title update (the 6th and counting). It goes to show that the game has not been ignored while Gears of War 3 has been announced and in heavy production for its release April 2011. The title update will do what most updates aim to accomplish - it will fix a lot of bugs, exploits (ha! to the cheaters), a new public multiplayer feature similar to Gears of War 1, and switching up how players leave and join matches.

Also a little gem - if you're still two-piecing on the original maps, all DLC will be available for under the 1600 MSP asking price.

The update details are below.

Improvements

Title Update 6 makes these new improvements:

  • Adds a new public multiplayer match option called Social Xbox LIVE (aka player matches), open to anyone who owns all downloadable maps (that is, All Fronts Collection). We'll be having a promotion that will dramatically reduce the cost of the All Fronts Collection.
  • You can join Social Matches in progress and can quit any time without penalty, although players who quit a match early don't receive earned experience (XP) from that match.
  • Social matchmaking lets your party join a match in progress. If a match is not found, your party hosts a new match, filling any empty player slots with bots.
  • Social Matches automatically cycle to the next map without further matchmaking.
  • Teams are rebalanced between matches based on XP level without splitting parties.
  • If you quit, your spot is taken by a bot until a new player joins the match. That new player can join while the match is in progress.
  • If you join a match in progress, you are assigned a team based on XP level and party size.
  • If you join a match in progress, you replace a bot at the earliest opportunity: at the first bot's death for respawning game types (for example, Annex) and at round completion for Warzone, Execution, and Wingman.
  • Social leaderboards become part of the War Journal.
  • Renames Public Matches to Ranked Xbox LIVE Matches to differentiate these from Social Xbox LIVE Matches, and adds some improvements to these matches.
  • Improved host selection using bandwidth testing and previous hosting data has been added.
  • Before the match begins, teams are balanced based on XP without splitting parties.
  • Renames Private Matches to Custom Xbox LIVE Matches and makes these matches invite-only.
  • Adds the ability to join Horde sessions that are in progress.
  • In Social Horde, you can join a session in progress through matchmaking and you are able to continue your session from the last wave you failed without starting over.
  • In Ranked Horde, you can join a session in progress only through invites.
  • If you join a session in progress, at the end of the session you receive the score you achieved during the time you spent in the session.
  • Improves the precision of weapon selection using the D-pad.
  • Improves client-side hit detection for ballistic weapons.

Exploit Fixes

Title Update 6 fixes these possible exploits, where under certain circumstances:

  • Execution rules could be ignored when using certain weapon types.
  • On the Subway map, you could get outside of the playable environment by sliding into cover and rolling between a train car and the side of tracks.
  • On the Blood Drive map, you could get outside of the playable environment in various locations.
  • Players could grief other players on Submission, Annex, King of the Hill, and Guardian games by preventing the objective from being completed while racking up experience. Title Update 6 adds match time limits to each of these game types to prevent this practice.

General Fixes

Title Update 6 fixes these other issues as well:

  • An issue that could cause your profile to be overwritten, erasing XP level, and achievement progress.
  • An issue that could cause a campaign save slot to be overwritten if you previously chose to continue without saving and then signed in.

Balancing

Title Update 6 makes these balancing changes:

  • Changes the Gnasher Shotgun pellet pattern to increase hit consistency.
  • Changes the Guardian game type to select the leader based upon XP level (highest to lowest).

TU6 Release Notes 5/17/2010 [Epic Forums via CVG]

Top 10 Reach Kills

Astro A30

Astro Brings It All Together

 

A while back, GameInformer featured the A40 from Astro Gaming. Branded as the official headphones for Major League Gaming, the A40 represented a great beginning for the company-- even if it was expensive. Astro's follow-up is the A30, a step down model that we prefer to its predecessor. The sound quality is on par with the A40, but packaged in a much smaller headset.

As far as gaming headsets go, Astro delivers some of the best sound. While they still have yet to achiece the studio sound that a lot of music and DJ headphones have, the A30s deliver a good range with little to no distortion. Unlike its clunky older brother, the A30s fit well over your ears, and the slimmed-down design allows for portability. The build quality is improved, though they still require more love than you'd give your iPod earbuds.

Astro pairs the headset with a detachable microphone for online gaming and all of the cables you need to get started on the PC or home theater systems. The optional MixAmp brings 5.1 output into the mix from your Xbox360, PlayStation 3, and just about every other audio source out there. While the price is higher than most other headsets, the performance is unmistakably good.

Prices::  $149.99 (headphones)

$229.99 (with 5.1 Mix Amp)

astrogaming.com

Frank West and Monster Hunter En Route To Lost Planet 2



Lost Planet is slowly amassing a cast that could rival Super Smash Bros. We already know that Resident Evil’s Albert Wesker and Marcus and Dom from the Gears of War franchise are making cameos in the game, but now it looks like zombie photographer Frank West, from Dead Rising fame, will also be dropping in for the action.

Andriasang.com reported that a recent issue of the Japanese magazine Famitsu had details regarding DLC for both the PlayStation 3 and Xbox 360 versions of Lost Planet 2. No pricing or release dates were given, but it looks like Dead Rising's Frank West, complete with a teddy bear backpack, will be available for download shortly after the Lost Planet 2’s release. PlayStation 3 owners will also be getting an exclusive Monster Hunter "Reus" Hunter's outfit. Sorry Xbox fans, but remember you are getting Marcus and Dom exclusively.

source: gameinformer.com

Slim 360/Natal/250GB Bundle



Wedbush Morgan analyst Michael Pachter is making another bold prediction: Not only does he believe the rumors that Microsoft is preparing to release a slim version of the Xbox 360, but he's proposing that Microsoft is going to release the bundle deal of the century.

Pachter says that he expects Microsoft to release a deal that includes a slim Xbox 360, 250GB hard drive, and Project Natal for only $299.

"At a minimum," says Pachter, "we anticipate the introduction of a more feature-packed Xbox 360 as the standard SKU in late 2010 (likely with a 250GB hard drive) at the same $299 price point, and think that Microsoft will cut the price before the fall only if it begins to lose significant market share to Sony."

"It is far more likely that we will see a slim version of the Xbox 360 with a 250GB hard drive and with Project Natal bundled into the box while maintaining the $299 price point, especially if Sony does not lower the price of the PS3 by the time Natal and Sony's Move controllers launch in the fall."

Currently the Xbox 360 Elite with a 120GB hard drive runs $299, and the kind of mega bundle that Pachter is suggesting is obviously a hefty step up for the same price. Not only that, but Pachter assumes that the Xbox 360 slim is real (which Microsoft has not commented on), and that Sony is looking to drop the price of the PS3. Does this sound too good to be true?

via gamesindustry.biz

source: gameinformer.com

Bungie Weekly Update: 04.09.10

We’re closing in now. Just twenty-four days until the Beta drops. 576 hours, give or take. And with another full week of waiting behind us, we’re ready to uncover more juicy details surrounding the multiplayer maps you’ll be throwing down on come May 3rd. IGN may have got this party started, but now it’s our turn.

The Beta will grant you access to a total of four multiplayer maps, half of which are what our multiplayer gurus consider “all purpose” play spaces. Powerhouse and Sword Base in particular are both great battlegrounds featuring game types you already know and love, but they’re also set up real nice for more than a few you don’t even know you don’t know about yet.

Let’s take the tour.

Powerhouse

The map formerly known as Settlement is set amidst one of Reach’s more desolate regions. Look up and you’ll catch a glorious glimpse of some majestically mountainous outcroppings. Across the way – jagged, primordial spires emblematic of this region’s rugged terrain. Peer down and you’ll see the rerouted river spilling into the canyon below.



This installation might have once merely bent that meandering river in an effort to serve Reach’s rural settlers with much needed hydroelectric power, but now it’s been rerouted to provide fodder for a full scale war effort. Most rounds begin with a knockdown, drag out fight between players thirsting for the Rocket Launcher. If you’re looking to join the fray, you’ll find it resting in the spillway below. When you go in after it, be prepared to claw, scratch, and bite your way through some stiff opposition.

Good thing Powerhouse features a multitude of routes to facilitate plenty of unpredictable approaches. Stay low and wade through the water, cut through the buildings and drop down from the path above, or sprint your way in from the Rock Garden side of Powerhouse to pounce on unsuspecting fools salivating over the prospect of explosive kills.



And of course, you’ll probably be contending with adrenaline junkies dropping in from above via Jet Packs, overshielded opponents baiting you to waste one of your freshly acquired rockets by firing it straight into their locked armor, and predatory players cloaked up at the end of the gulley, patiently waiting for you to take the bait and step into their deadly web.

Which brings up a tangentially related point of contention.

There’s been a lot of discussion about Armor Abilities in the community over these past few days. It seems we might have gone a little too far in dispelling the myth that the Jet Pack would trump everything else to become the one and only Armor Ability worth breaking out. That notion is far from the truth, but it doesn’t mean that the Jet Pack isn’t a worthwhile Armor Ability. It is.

And if I were to guess, I’d posit that when the Beta moves into full swing we’ll simultaneously field complaints in one ear about how each and every Armor Ability is far too powerful while the other is regaled with tales of their total impotence and abject ineffectiveness. The truth, as always, will lie somewhere in the middle. But we'll definitely be watching the Beta to make sure everything's on the level.

Ultimately, the impact of all the different Armor Abilities will be measured by how well you employ them. Their effectiveness will hinge upon a number of dynamic variables – using the right Ability for the right job, coordinating with your team to counter your opposition’s current selections, and mastering the nuances of each across the full spectrum of game modes.



Personally, on Powerhouse, I tend to start things off with Sprint. Not only is it an effective way to collect power weapons and attain advantageous positions quickly, it’ll also save your hide if you come under fire and need to get anywhere else fast (run away!). Powerhouse is packed with a wealth of terrain to facilitate a myriad of combat situations in both interior and exterior spaces, so it’s always a good plan to stay on your toes.

During the internal Beta I’ve been using my inertia to get in close and melee unsuspecting players to great effect. The force of the blow, coupled with the burst of speed provided by Sprint actually lifts the target off the ground, sending them reeling backwards after the impact. The first few times I saw it I was too amazed to do much of anything about it, but after the initial shock wore off I found it fun (and effective) to switch to my sidearm and put a round into their face after sending a unsuspecting sucker a-flying.



Other folks have their own preferences, of course. There are a lot of stories being told around the office now that the internal Beta is in full swing, and plenty of them have a lot to do with Armor Abilities. We’ll likely dig into the nuance of each one sometime later on so you can get a better idea of how you might make the most of ‘em. Like maybe next week or later “later.”



For now, let’s stick to the plan and take a look at the current default palette of weapons you’ll find placed about Powerhouse.

I Need a Weapon

  • DMR x 5
  • Focus Rifle x 1
  • Gravity Hammer x 1
  • Grenade Launcher x 1
  • Magnum x 3
  • Needle Rifle x 2
  • Needler x 2
  • Plasma Pistol x 3
  • Plasma Repeater x 1
  • Rocket Launcher x 1
  • Shotgun x 1
  • Frag Grenade x 6
  • Plasma Grenade x 6





Sword Base

It’s a base…for Longswords, right? Nah, not exactly, but you’ll definitely wanna do some flying once you get inside. The atrium you’ll be fighting over is five, maybe six layers deep. Depends on whether or not you count the upper air vent (if you happen to have the Sniper Rifle in your hot little hands, you probably will).



So yep, it’s well suited for Jet Packs. But that doesn’t mean it’s not set up to take advantage of all the other delectable tools of destruction Halo: Reach has on offer – turns out, Sword Base is a complex and layered arena ripe for all modes of play.

Bottom floor is 1a or 1b, depending on which side you happen to be hanging out on. A-side features red ambient lighting, B-side rocks the blue. You’ll have to figure out the rest as you go. Like Boarding Action or Prisoner, the overhead probably just leaves you scratching your head in wonder and confusion. Best way to get acclimated is to dive right in, mandibles first.



One of Sword Base’s defining visual features sits in a small pool of water, right smack in the middle of the marble ensconced lower level. This curiously goniochromatic Covenant mechanism not only looks a bit out of place here, it actually displaces anything that happens to wander into its electric blue upward energy thrust. Savvy players will learn to utilize this oddity to quickly maneuver to a number of vertical perches. Others will lift off only to flounder about in midair, eventually falling back down to the ground floor, exposing themselves to a hail of enemy fire.

If they’re really unfortunate, they’ll find themselves a victim of an air-to-air assassination, which is just about the most awesomest thing I have ever laid eyes on. Maybe even more awesomer than the air-to-ground assassination, but I haven’t made up my mind just yet.

Anyway, how’d this sweet, alien technology end up in the care of the Office of Naval Intelligence, you may wonder? Read the placard. Not everything in this sector has been classified.



Those looking for more shortcuts should be aware that there’s also a chilly updraft in one of the lower ventilations shafts on 1a and one crazy, radiological ride that’ll whisk you quickly from 1b to 5b (where the player with the Shotgun or the Sword will probably be waiting to guide you face first into the afterlife).

Sword Base also features blow-uppable computer monitors, smashable wall-mounted screens, and knee-high destructible glass on some of the small balcony perches. (Sometimes I like to just run around and break stuff. Like after Sketch jumps into one of the online forums and scoops the update. Turns out I find the sound of glass shards tinkling to the floor somewhat soothing.)



And since there are plenty of perches, you certainly should expect to see a significant measure of traversal by way of Jet Pack. But even though there’s plenty of vertical play going on, Jet Pack isn’t the only Armor Ability you’ll want to load out with. Again, I find Sprint really useful, but plenty of players use both Armor Lock and Active Camo to great effect on Sword Base. Though the central atrium is nice and open, the interior spaces are somewhat labyrinthine and you’ll find that remaining unseen or invincible for a brief spell is a particularly nasty tactic if you want to keep it close quarters or snag some of the exposed power weapons without exposing your face to too much enemy fire.

The Sniper Rifle is beneath the bamboo on the ground floor and the Plasma Launcher is on the upper catwalk. You’ll want to keep tabs on ‘em. Here’s the rest of the stuff you should know about on Sword Base:

What the Ladies Like

  • DMR x 6
  • Energy Sword x 1
  • Magnum x 3
  • Needle Rifle x 3
  • Needler x 2
  • Plasma Launcher x 1
  • Plasma Pistol x 3
  • Plasma Repeater x 3
  • Shotgun x 1
  • Sniper Rifle x 1
  • Frag Grenade x 4
  • Plasma Grenade x 4





Overlook

We’re gonna stay pretty tight-lipped on the Overlook front and let the pair of images below do the talking this week. There are some really interesting wrinkles in the way you’ll acquire weapons in this space, but all those intricate details bleed over into the game type you’ll be playing on Overlook in the Beta. We’ll get to all the ooey-gooey Generator Defense stuff soon enough. All in due time.





But Overlook’s aesthetics give us a good reason to talk about a couple of other topics that have been up for discussion in recent weeks.

Here Comes the Sun

You might have noticed that in some of the previous images we snapped from this space, the weather was a bit more dreary. The sun wasn’t shining and the ground was being soaked by a drizzling downpour. You’re not seeing things. In order to ensure that there are some visual distinctions between these spaces when you play them in either multiplayer or campaign, the team will often employ weather or time of day effects to make sure the spaces look and feel quite different.

So, in the Beta, Overlook will be bright and sunny. In campaign? Not so much. You shouldn’t be surprised when you see other maps getting the same treatment, either.

Ten Seconds to Comply

This is also a good opportunity to touch on a new multiplayer mechanic that Lars briefly mentioned in his IGN interview. In previous Halo titles, the stable of multiplayer maps relied heavily on a system of invisible barriers and volumes to keep players corralled within the playable space. While we’re not scrapping those methods altogether, we’ve devised a new way to keep players hemmed in without being as overtly restrictive.

In plenty of cases, you can actually step outside what we’ll consider the playable space, going beyond the barrier. While you’re out there feel free to explore the space, but don’t dawdle for too long – you’re only given ten seconds to smell any roses you happen to come across. And if, in that limited window of time, you fail to comply with our polite reminder to “Return to the Battlefield,” we’ll just drop you dead right in your tracks, sending you straight into respawn.

But since it’s a little more liberal than a kill volume or a soft ceiling, we won’t mind if you actually use it to your advantage. Stepping outside the zone will not kill you instantly, so if you find a roost or a quick shortcut you can make use of, you should go for it. Just make sure you’re quick about it.

Oh, and if you think you’re going to poke in and out of a particularly sweet spot again and again, reminiscent of the good old super-bouncing ups and downs from Halo 2, you might note that your ten second taste of freedom doesn’t reset each and every time you set foot outside the designated boundary. Take five outside the arena proper and the next time you return, you’ll find that you only have five seconds left on the clock.

So, go ahead and push the limits. Just don’t come crying to us if you get yourself killed out there.

Stairway to Heaven

You can also stow the bellyaching about “textures” interfering with your grenade tosses from here on out. There’s a new layer of invisible love being applied to all the nooks, crannies, and yup, stairs you’ll find distributed throughout the multiplayer maps you’ll throw down on – a layer that’ll ensure your grenades bounce in the perfectly predictable way you expect them to.

That doesn’t mean the world is flat, though. If there’s a particular piece of geometry we deem worthy to run interference, we’ll make sure there’s just the right bounce to the ounce. Shishka tells me it’s actually based on “biped collision,” which is a fancy way to say that if you don’t get caught up on it, your grenades probably won’t either.

Boneyard

Shortest section evar! Yeah, you might wanna check back next week for some Boneyard lovin’. It’s tied too closely to Invasion to take the lid off just yet. Stay Tuned.

Blamite!

We were so excited to finally dig into the Halo: Reach weapon set last week that we totally forgot to detail the pair of pastel spewing Covenant tools of destruction. Whoops. Looks like last week’s loss is this week’s gain!



The Needler is back and for the most part, you should already know what to do with it. Line up your target, fill ‘em full of crystal, and watch ‘em pop inside a cloud of deadly pink mist. There are some small differences, though. Needles will no longer track your target if your reticule isn’t red and just like the Needle Rifle’s projectiles, you won’t be rewarded with a super-combine until after your opponent’s shields have dropped.

Don’t worry too much, as long as you have someone lined up proper it’s still a quick kill and it works wonders against airborne enemies. Hamrick calls it your own personal SAM site. Six needles to take down a Spartan’s shields (seven for an Elite), six more to make them asplode.

Might sound like a lot, but trust me, it’s nice ‘n’ speedy and you’ll have plenty of pink needles in the clip.



The Needle Rifle is the Covenant’s answer to the DMR. You’ll want to use it at mid to long range and begin by aiming for the body until you see the shields pop. Just like the Needler, it takes six rounds to tear through a Spartan’s shielding and seven to eat through an Elite’s.

Unlike the DMR, you can hold the trigger down if you choose, though you’ll suffer significant bloom with each new shot fired and your ammunition will actually super-combine if you stick just three needles into an unshielded opponent. None of your shots will track, however.

If you go for the brainpan, you won’t need to worry about counting if you’ve already removed the shields from the equation. One needle to the dome will get the job done (and make your foe look like a pretty, pretty unicorn if you pop ‘em right between the eyes).

One Final Hump is All That Remains

All good things come to an end and Halo 2’s days are now numbered. If you haven’t yet heard, Xbox LIVE support for Xbox Originals will be a thing of the past on April 15th, 2010. Sad times, but we’re planning on sending our baby out with a bang.

And we want you to be there for the explosive finale.

On the eve of Halo 2’s sunset, April 14th, Bungie will be heading back into Halo 2 in full force for one last Humpday against our beloved, BXR-abusing community. And we fully expect to get our asses royally kicked by the robotic techno-wunderkinds who have made Halo 2 their online home these last five years.

If you’ve yet to come to grips with a world without Halo 2 over Xbox LIVE, make sure you get out all of your frustrations by collectively teabagging our flailing dead corpses. We won’t even demand that you to rinse out your sweaty codpieces first.

As thanks for throwing down, we’re committed to granting everyone who plays with us on the 14th a piece of visual flair for use in Halo: Reach multiplayer as a symbol of our gratitude. We’ll also be collecting a plethora of relevant stats and gifting plenty of other sweet prizes for players who take the time to throw down with us.

So, see you there (be gentle), and if it’s been a while since you’ve played Halo 2, or you’ve recently switched consoles or gamertags, make sure you fire up Halo 2 before you’re ready to play so you can re-download the title updates and free map packs you need to make the most of it. We’re hearing the full process takes a while and we wouldn’t want you stuck downloading while the rest of us are having fun.

Blame Stosh

No Blame Stosh this week. He was busy prepping all these awesome assets for Powerhouse and Sword Base. Plus, he’s got plenty of work to do on the Bungie.net front and we don't want to distract him too much. We should be showing off the fruits of his labor sometime real soon. They're nice and juicy. I caught a sneak peek last week and these digs are looking pretty swank.

I did see a really great Saved Film he made on Sword Base where his opponent tried to flee by hurling himself over one of the upper floor’s many edges. Stosh wasn’t having it. Just as this poor Spartan made lift off, Stosh initiated an assassination, grabbed him by the nape of the neck, pulled him back up, and put a very violent end to his escape plan.

Had to see it to believe it. Would have made an epic Blame Stosh. Too bad I can’t really show you the evidence quite yet. Maybe another time.

Annnnnnnd…we’re done here. You should know the deal by now, though. Our dark days are over. More details on the way over the next three weeks. Stay Tuned.
source: ign.com

360 4/6 Update



If you played on your Xbox 360 yesterday, you may have noticed the “360 Live Update” that came on your screen. Once you were back on your dashboard it also may not have been clearly evident why there was an update to begin with. To make it clearer, please read the following information about the new 4/6 360 Live Update.
The 4/6 update was called the “USB” update because it was designed to give gamers support for USB devices and flash drives (must be at least 1GB).
The Details:
We’ve just released a system update for the Xbox 360 over Xbox LIVE.

As previously announced, this system update contains support for USB Memory storage devices.

Sometime over the next few hours when you sign in to Xbox LIVE you’ll receive a prompt to accept this mandatory update. If you are signed into LIVE already, you may be signed out and asked to accept the update and you’ll be back online in a few moments.

-Only TWO devices can be attached at one time, allowing a total of 32GB of simultaneous storage.
-Your Xbox will NOT recognize the attachment automatically. You must select the device in the memory area on your control panel.
-An Official USB/360 model flash drive will be made available. HOWEVER, the flash drive is going to cost you 40 bucks for 8GB, so you may want to but an off-brand to save some cash.

Replace your USB storage device with one that meets these minimum requirements:

-Windows FAT32 file system format (devices formatted for use with other file systems might not work)
-Minimum 1 gigabyte (1GB) storage capacity

To view information about your USB storage device.Plug the USB storage device into a USB port on your Xbox 360 console. On your console, go to My Xbox, and then select System Settings.
Select Memory. In the list of storage devices, select the USB memory unit. Press the Y button.
You will see information about your USB storage device, including its performance rating.

NEWS NEWS NEWS!

HELLO TXI this is TXI NinjaNews once again, it’s been a long time but I’m back and ready to post.. I hacked the library so now I can download pictures and here I am!

On my Agenda today I have…

Xbox Lives Major Nelson HACKED!?!

Don’t like your Halo Reach Armor.. BUY SOME NEW STUFF SON!!

First let’s get after Major Nelson.. he got hacked.. his account says it was and is now for sale.. for $100 Dollars the hacker will hack any account even MLG stars WHATEVER he’ll hack it for 100 smackeroones.. now we don’t know what to expect of him but if he can get Nelsons account who knows who else he could get…

Now Halo Reach is easily the most anticipated game of the CENTURY so let’s get on to that. Word (and more importantly PICTURES) have been announced that says you may purchase New Helmets and armor through a marketplace in the game with credits you earn from playing Weekly Online challenges on Multiplayer, this will also make up the ranking system being that your rank is grown through how many credits you have accumulated IN TOTAL throughout your playtime.

Well that’s all I got for now.. look for more news soon and stay on the Flip side TXI!

Xbox 360 USB Hard Drive Support Confirmed

System update coming this April.

by Jim Reilly

March 26, 2010 - Microsoft has confirmed the Xbox 360 will be receiving USB hard drive support in a system update available on April 6. As detailed in a leaked report from last week, the update allows users to store "profiles, game saves, demos and more," according to the announcement.

Once the update is installed, you'll be allowed to insert any USB hard drive into the console, however, the drive must first be configured. The system will then conduct a one time "performance and integrity check" to confirm the drive is working properly.

Users can then set how much space they want to use on the drive, but only up to 16GB each. The remaining space can be accessible by your PC or Mac computer. USB flash drives are also compatible with this update, which Microsoft's Larry "Major Nelson" Hryb suggests you use instead of a standard hard disk drive.

"I highly recommend using flash based instead of spinning media like a hard drive…it's just going to give you a MUCH better experience," he said.

Users can connect up to two drives at one time, allowing for a total of 32GB, and drive configuration must be done manually through the menu. It will not be automatic. The two options are: "Configure Now (Format and Configure the Full Device), or Customize (you can choose how much memory you want configured for Xbox 360 from the free space on the device.)"

Microsoft is also partnering with SanDisk to release a Xbox 360 branded flash drive in May that comes pre-configured. Check the gallery to see an assortment of new menu screenshots.

source:ign.com

E3 2010: Microsoft Outlines Press Conference Plans

Company to unveil "world premiere" of Project Natal.

by Jim Reilly

March 25, 2010 - Microsoft has just sent out press details regarding the company's plans for this year's E3 in Los Angeles this coming June. As expected, the Xbox 360 motion controller Project Natal will be front stage and center as Microsoft will host a "world premiere" event on Sunday, June 13 for the device.

On Monday, the company will also host its usual morning press briefing at the Wiltern Theater where we can expect some major game announcements.

Microsoft's PR machine Aaron Greenberg told IGN he wanted to get the word out early.

"We're gearing up for a really exciting E3 and wanted to share some key dates to put on your calendar, said Greenberg. "As you may have heard, our Xbox 360 Media Briefing is on the morning of Monday, June 14."

"Additionally, as a kick off to the week, we will be hosting a World Premiere 'Project Natal' for Xbox 360 experience designed for all ages on Sunday evening," he added. "We'll have more details for Xbox 360 at E3 in the coming months, but wanted to get the word out now as you make your plans. We hope to see you at E3!"

Microsoft has yet to reveal the price, and even the official name for its motion camera. E3 seems like the perfect venue to do so.

source:ign.com

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